Glossary

Glossary skill development

NSN Glossary

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There are currently 9 names in this directory beginning with the letter E.
E- LEARNING
E- LEARNING - E-learning theory describes the cognitive science principles of effective multimedia learning using electronic educational technology.Beginning with cognitive load theory as their motivating scientific premise, researchers such as Richard E. Mayer, John Sweller, and Roxana Moreno established within the scientific literature a set of multimedia instructional design principles that promote effective learning.Many of these principles have been "field tested" in everyday learning settings and found to be effective there as well. The majority of this body of research has been performed using university students given relatively short lessons on technical concepts with which they held low prior knowledge. Learn more:https://en.wikipedia.org/wiki/E-learning_(theory)

e-Book
e-Book is an electronic book (or e-book or eBook) is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones.The main reasons for people buying e-books online are possibly lower prices, increased comfort (as they can buy from home or on the go with mobile devices) and a larger selection of titles. With e-books, "[e]lectronic bookmarks make referencing easier, and e-book readers may allow the user to annotate pages. Learn more: https://en.wikipedia.org/wiki/E-book

e-Learning
e-Learning is learning utilizing electronic technologies to access educational curriculum outside of a traditional classroom. In most cases, it refers to a course, program or degree delivered completely online.There are many terms used to describe learning that is delivered online, via the internet, ranging from Distance Education, to computerized electronic learning, online learning, internet learning and many others. We define eLearning as courses that are specifically delivered via the internet to somewhere other than the classroom where the professor is teaching. It is not a course delivered via a DVD or CD-ROM, video tape or over a television channel. It is interactive in that you can also communicate with your teachers, professors or other students in your class. Sometimes it is delivered live, where you can “electronically” raise your hand and interact in real time and sometimes it is a lecture that has been prerecorded. There is always a teacher or professor interacting /communicating with you and grading your participation, your assignments and your tests. Learn more: http://www.elearningnc.gov/about_elearning/what_is_elearning/

Education 3.0
Education 3.0 is an umbrella term used by educational theorists to describe a variety of ways to integrate technology into learning. According to Jeff Borden, Education 3.0 entails a confluence of neuroscience, cognitive psychology, and education technology, using web-based digital and mobile technology, including apps, hardware and software, and "anything else with an e in front of it. Instead of viewing digital technology as a competitor to current teaching models, Education 3.0 means actively embracing new technologies to see how they can help students learn efficiently. Writer Michael Horn describes it as moving "beyond mass education to mass-customized education through blended learning," using the flexibility of technology to help students of varying backgrounds and skills.[3] The term has been included in the term Entrepreneurship Education 3.0 which denotes a broadening of entrepreneurship education with interdisciplinary appeal for non-business majors, according to a report in Technically Philly magazine.With Education 3.0, classes move away from traditional lectures and instead focus on interactive learning, with question and answer sessions, reviews and quizzes, discussions, labs, and other project-based learning.[3] It usually involves customization and personalization, such that educational content is tailored to meet the needs of specific students. It can mean reversing the traditional classroom learning, in which lectures happen in class and homework is done out of class, into flipped classrooms, such that new content is delivered online while students work on assignments together in class. Learn more: https://en.wikipedia.org/wiki/Education_3.0

Employee Welfare
Employee Welfare - Welfare includes anything that is done for the comfort and improvement of employees and is provided over and above the wages. Welfare helps in keeping the morale and motivation of the employees high so as to retain the employees for longer duration. The welfare measures need not to be in monetary terms only but in any kind/forms. Employee welfare includes monitoring of working conditions, creation of industrial harmony through infrastructure for health, industrial relations and insurance against disease, accident and unemployment for the workers and their families.Labor welfare entails all those activities of employer which are directed towards providing the employees with certain facilities and services in addition to wages or salaries. Labor welfare has the following objectives: To provide better life and health to the workers To make the workers happy and satisfied To relieve workers from industrial fatigue and to improve intellectual, cultural and material conditions of living of the workers. Learn more: http://www.naukrihub.com/industrialrelations/employee-welfare.html

EMPLOYMENT
Employment is a relationship between two parties, usually based on a contract where work is paid for, where one party, which may be a corporation, for profit, not-for-profit organization, co-operative or other entity is the employer and the other is the employee. Employees work in return for payment, which may be in the form of an hourly wage, by piecework or an annual salary, depending on the type of work an employee does or which sector she or he is working in. Employees in some fields or sectors may receive gratuities, bonus payment or stock options. In some types of employment, employees may receive benefits in addition to payment. Benefits can include health insurance, housing, disability insurance or use of a gym. Employment is typically governed by employment laws, regulations or legal contracts. Learn more: https://en.wikipedia.org/wiki/Employment

EOI
EOI - Expression of Interest is a call to potential providers of goods and/or services to register interest in supplying them. Commonly, it is a document describing requirements or specifications and seeking information from potential providers that demonstrate their ability to meet those requirements.It is one of the initial transaction document that shows the interest from the buyer that their company would be interested to pay a certain valuation and acquire the seller's company through a formal offer.

ESG
ESG - Environmental, Social and Governance Criteria is a set of norms for a company’s operations that socially conscious investors use to screen potential investments. Environmental criteria looks at how a company performs as a steward of the natural environment. Social criteria reviews how a company manages relationships with its employees, suppliers, customers and the communities where it operates. Governance deals with a company’s leadership, executive pay, audits, internal controls and shareholder rights.refers to the three central factors in measuring the sustainability and ethical impact of an investment in a company or business.These criteria help to better determine the future financial performance of companies (return and risk). Examples of ESG criteria used by investors include determining a company's impact on climate change or carbon emissions, water use or conservation efforts, anti-corruption policies, board diversity, human rights efforts and community development.

ESSCI
ESSCI - Electronics Sector Skill Council of India was established to facilitate skill development in ESDM Industry (Electronics Systems, Design and Manufacturing). ESSCI is a non- profit organization financially aided by National Skill Development Council .The main aim of Electronics Sector Skill Council of India is to establish an effective and efficient ecosystem for developing and imparting of outcome oriented skills for the ESDM industry in India. Among the sector skill councils, Electronics Sector Skills Council of India. (ESSCI) is an important one, as the electronics industry has huge growth potentials in India markets as well as export markets. Electronics touches almost every aspect of our lives today; therefore the skill requirement is obvious. Learn more: https://www.essc-india.org/


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